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Impede Momentum

one generic manaone blue manaSorcery

Card text

Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Showing Dominaria United#54

Price

0.31 $

Foil 0.26 $

8 printings

Daily estimate from Scryfall, not a shop quote.

Impede Momentum rulings

  • You may target a creature that is already tapped with Impede Momentum. If the target creature is tapped as it resolves, you will still put three stun counters on it.

  • If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.

  • Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.

  • If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.

  • Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.

  • If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.

Impede Momentum keyword rules

Scry Rule 701.18

To “scry N” means to look at the top N cards of your library, then put any number of them on the bottom of your library in any order and the rest on top of your library in any order.

If a player is instructed to scry 0, no scry event occurs. Abilities that trigger whenever a player scries won’t trigger.

If multiple players scry at once, each of those players looks at the top cards of their library at the same time. Those players decide in APNAP order (see rule ) where to put those cards, then those cards move at the same time.

An ability that triggers whenever a player scries triggers after the process described in rule is complete, even if some or all of those actions were impossible.

Impede Momentum format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperLegal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderLegal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Impede Momentum 8

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Card data

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