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Integrity // Intervention

Integrity

one red or white manaInstant

Card text

Target creature gets +2/+2 until end of turn.

Intervention

two generic manaone red manaone white manaInstant

Card text

Intervention deals 3 damage to any target and you gain 3 life.

Showing Guilds of Ravnica#227

Price

0.18 $

Foil 0.36 $

12 printings

Daily estimate from Scryfall, not a shop quote.

Integrity // Intervention rulings

  • To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.

  • Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.

  • Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.

  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

  • A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.

  • If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.

  • If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.

  • If the chosen target is an illegal target by the time Intervention tries to resolve, the spell doesn't resolve. You don't gain 3 life.

Integrity // Intervention format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRNot legal

All printings of Integrity // Intervention 12

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Card data

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