Invasion of the Giants
Enchantment — Saga
Card text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
— Scry 2.
— Draw a card. Then you may reveal a Giant card from your hand. When you do, this Saga deals 2 damage to target opponent or planeswalker.
— The next Giant spell you cast this turn costs less to cast.
Showing Kaldheim#215
Price
0.26 $
Foil 0.39 $
11 printings
Daily estimate from Scryfall, not a shop quote.
Invasion of the Giants rulings
The chapter II ability goes on the stack without a target. You choose whether to reveal a Giant card from your hand after you have drawn a card. When you do, the reflexive triggered ability triggers. This is different than effects that say "If you do" in that players can respond after you've revealed the Giant card but before damage is dealt.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of the effect of the chapter III ability). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
Invasion of the Giants keyword rules
Scry Rule 701.18
To “scry N” means to look at the top N cards of your library, then put any number of them on the bottom of your library in any order and the rest on top of your library in any order.
If a player is instructed to scry 0, no scry event occurs. Abilities that trigger whenever a player scries won’t trigger.
If multiple players scry at once, each of those players looks at the top cards of their library at the same time. Those players decide in APNAP order (see rule ) where to put those cards, then those cards move at the same time.
An ability that triggers whenever a player scries triggers after the process described in rule is complete, even if some or all of those actions were impossible.
Invasion of the Giants format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Invasion of the Giants 11
Cards similar to Invasion of the Giants
Battle of Frost and FireEnchantment — Saga
Medomai's ProphecyEnchantment — Saga
Mischievous ChimeraEnchantment Creature — Chimera
The Legend of Kuruk // Avatar KurukEnchantment — Saga // Legendary Creature — Avatar
Behold the Unspeakable // Vision of the UnspeakableEnchantment — Saga // Enchantment Creature — Spirit
Gadwick's First DuelEnchantment — Saga
Saheeli, Filigree MasterLegendary Planeswalker — Saheeli
Heaven SentEnchantment — Saga
Omen of the ForgeEnchantment
Denethor, Stone SeerLegendary Creature — Human Noble
Show 20 more similar cards
Armor WarsEnchantment — Saga
Jace's SanctumEnchantment
Arwen's GiftSorcery
Baldur's Gate WildernessDungeon
Delightful DiscoveryInstant
Bitter ChillEnchantment — Aura
Omen of the SeaEnchantment
Saheeli RaiLegendary Planeswalker — Saheeli
Ral, Storm ConduitLegendary Planeswalker — Ral
Magma JetInstant
Ral, Monsoon Mage // Ral, Leyline ProdigyLegendary Creature — Human Wizard // Legendary Planeswalker — Ral
Oracle's InsightEnchantment — Aura
ShardToken Enchantment — Shard
Marit Lage's SlumberLegendary Snow Enchantment
RiddleformEnchantment
Sunset PyramidArtifact
LembasArtifact — Food
Goggles of NightArtifact — Equipment
DeliberateInstant
Treasure Map // Treasure CoveArtifact // Land