Ral, Storm Conduit
Legendary Planeswalker — RalLoyalty4
Card text
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
: Scry 1.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Showing War of the Spark#211
Price
0.90 $
Foil 2.56 $
19 printings · up to 2.81 $
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Ral, Storm Conduit rulings
If an effect copies a card rather than a spell (such as that of God-Eternal Kefnet), this doesn't cause Ral's first ability to trigger. That ability will trigger if you cast the copy, however.
If an effect copies a spell multiple times, as Finale of Promise may, Ral's first ability triggers that many times.
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy created by Ral's last ability will have the same mode or modes. You can't choose different ones.
Some spells instruct you to "copy target instant or sorcery spell." Because a spell is never a legal target for itself, you can't cast such a spell targeting itself to create a loop that causes Ral's first ability to trigger over and over.
You can't choose to pay any additional costs for the copy created by Ral's last ability. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
The copies that Ral's last ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.
If the spell that's copied has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
Ral, Storm Conduit keyword rules
Scry Rule 701.18
To “scry N” means to look at the top N cards of your library, then put any number of them on the bottom of your library in any order and the rest on top of your library in any order.
If a player is instructed to scry 0, no scry event occurs. Abilities that trigger whenever a player scries won’t trigger.
If multiple players scry at once, each of those players looks at the top cards of their library at the same time. Those players decide in APNAP order (see rule ) where to put those cards, then those cards move at the same time.
An ability that triggers whenever a player scries triggers after the process described in rule is complete, even if some or all of those actions were impossible.
Ral, Storm Conduit format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Ral, Storm Conduit 19
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