Junk Jet
Artifact — Equipment
Card text
When this Equipment enters, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
, Sacrifice another artifact: Double equipped creature's power until end of turn.
Equip
Showing Fallout#60
Price
0.37 $
Foil 0.65 $
12 printings · up to 0.39 $
Daily estimate from Scryfall, not a shop quote.
Junk Jet rulings
If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply.
If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, suppose you control Infesting Radroach, a 2/2 creature. If an effect has given Infesting Radroach -4/-0 so that it's a -2/2 creature, doubling its power gives it -2/-0, and it becomes a -4/2 creature.
If you "double" a creature's power more than once in a turn, each doubling effect applies independently. For example, suppose Junk Jet is attached to Infesting Radroach, a 2/2 creature. If you activate Junk Jet's second ability, Infesting Radroach will get +2/+0 when that ability resolves, making it a 4/2 creature. Doubling its power again will give it +4/+0, making it an 8/2 creature.
You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.
Junk Jet keyword rules
Equip Rule 702.6
Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this permanent to target creature you control. Activate only as a sorcery.”
For more information about Equipment, see rule , “Artifacts.”
Equip abilities may further restrict what creatures may be chosen as legal targets. Such restrictions usually appear in the form “Equip [quality]” or “Equip [quality] creature.” These equip abilities may legally target only a creature that’s controlled by the player activating the ability and that has the chosen quality. Additional restrictions for an equip ability don’t restrict what the Equipment may be attached to.
If a permanent has multiple equip abilities, any of its equip abilities may be activated.
“Equip planeswalker” is a variant of the equip ability. “Equip planeswalker [cost]” means “[Cost]: Attach this permanent to target planeswalker you control as though that planeswalker were a creature. Activate only as a sorcery.”
Double Rule 701.9
Doubling a creature’s power and/or toughness creates a continuous effect. This effect modifies that creature’s power and/or toughness but doesn’t set those characteristics to a specific value. See rule .
To double a creature’s power, that creature gets +X/+0, where X is that creature’s power as the spell or ability that doubles its power resolves. Similarly, an effect that doubles a creature’s toughness gives it +0/+X, where X is that creature’s toughness. Doubling a creature’s power and toughness gives it +X/+Y, where X is its power and Y is its toughness.
If a creature’s power is less than 0 when it’s doubled, doubling that creature’s power instead means that the creature gets -X/-0, where X is the difference between 0 and its power. Similarly, if its toughness is less than 0 when doubled, it gets -0/-X. If one characteristic’s value is negative but the other isn’t when both are doubled, it gets -X/+Y or +X/-Y, as appropriate.
To double a player’s life total, the player gains or loses an amount of life such that their new life total is twice its current value.
To double the number of a kind of counters on a player or permanent, give that player or permanent as many of those counters as that player or permanent already has.
To double the amount of a type of mana in a player’s mana pool, that player adds an amount of mana of that type equal to the amount they already have.
To double an amount of damage a source would deal, that source instead deals twice that much damage. This is a replacement effect.
Junk Jet format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Junk Jet 12
Cards similar to Junk Jet
Sidequest: Play Blitzball // World Champion, Celestial WeaponEnchantment // Legendary Artifact — Equipment
Two-Handed Axe // Sweeping Cleave//
Artifact — Equipment // Instant — Adventure
Inquisitor's FlailArtifact — Equipment
Sword of HoursArtifact — Equipment
Sword of Forge and FrontierArtifact — Equipment
Improvised ArsenalArtifact — Equipment
Concealed WeaponArtifact — Equipment
Daredevil's Billy ClubArtifact — Equipment
Barbed BatterfistArtifact — Equipment
Plasma CasterArtifact — Equipment
Show 20 more similar cards
Hexgold HalberdArtifact — Equipment
Cori-Steel CutterArtifact — Equipment
Crystal SlipperArtifact — Equipment
Javelin of LightningArtifact — Equipment
Bespoke BattlegarbArtifact — Equipment
Scavenged BladeArtifact — Equipment
Mask of ImmolationArtifact — Equipment
Lightning SpearArtifact — Equipment
Hard-Won JitteArtifact — Equipment
ChainsawArtifact — Equipment
JackhammerArtifact — Equipment
Goblin MorningstarArtifact — Equipment
HeadsplitterArtifact — Equipment
Unclaimed Battle AxeArtifact — Equipment
FiendlashArtifact — Equipment
Ragged Short SpearArtifact — Equipment
Blazing SunsteelArtifact — Equipment
Red Mage's RapierArtifact — Equipment
Sparring CollarArtifact — Equipment
Mjölnir, Hammer of ThorLegendary Artifact — Equipment