Kamahl, Heart of Krosa
Legendary Creature — Human DruidPower and toughness5/5
Card text
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
Showing The List#CMR-237
Price
No price yet for this printing.
20 printings · up to 3.42 $
Daily estimate from Scryfall, not a shop quote.
Kamahl, Heart of Krosa rulings
Only creatures you control at the time Kamahl's triggered ability resolves will get +3/+3 and gain trample. Creatures that come under your control later in the turn and noncreature permanents that become creatures later in the turn won't get the bonuses.
A land that becomes a creature because of Kamahl's activated ability will retain any other supertypes, card types, subtypes, and abilities it had.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
Kamahl, Heart of Krosa keyword rules
Partner Rule 702.124
Partner abilities are keyword abilities that modify the rules for deck construction in the Commander variant (see rule ), and they function before the game begins. Each partner ability allows you to designate two legendary cards as your commander rather than one. Each partner ability has its own requirements for those two commanders. The partner abilities are: partner, partner with [name], friends forever, choose a Background, and Doctor’s companion.
Your deck must contain exactly 100 cards, including its two commanders. Both commanders begin the game in the command zone.
A rule or effect that refers to your commander’s color identity refers to the combined color identities of your two commanders. See rule .
Except for determining the color identity of your commander, the two commanders function independently. When casting a commander with partner, ignore how many times your other commander has been cast (see rule ). When determining whether a player has been dealt 21 or more combat damage by the same commander, consider damage from each of your two commanders separately (see rule ).
If an effect refers to your commander while you have two commanders, it refers to either one. If an effect causes you to perform an action on your commander and it could affect both, you choose which it refers to at the time the effect is applied.
Different partner abilities are distinct from one another and cannot be combined. For example, you cannot designate two cards as your commander if one of them has “partner” and the other has “partner with [name].”
If a legendary card has more than one partner ability, you may choose which one to use when designating your commander, but you can’t use both. Notably, no partner ability or combination of partner abilities can ever let a player have more than two commanders.
“Partner” means “You may designate two legendary creature cards as your commander rather than one if each of them has partner.”
“Partner with [name]” represents two abilities. It means “You may designate two legendary creature cards as your commander rather than one if each has a ‘partner with [name]’ ability with the other’s name” and “When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle.”
“Friends forever” means “You may designate two legendary creature cards as your commander rather than one if each of them has friends forever.”
“Choose a Background” means “You may designate two cards as your commander rather than one if one of them is this card and the other is a legendary Background enchantment card.” You can’t designate two cards as your commander if one has a “choose a Background” ability and the other is not a legendary Background enchantment card, and legendary Background enchantment cards can’t be your commander unless you have also designated a commander with “choose a Background.”
“Doctor’s companion” means “You may designate two legendary creature cards as your commander rather than one if one of them is this card and the other is a legendary Time Lord Doctor creature card that has no other creature types.”
If an effect refers to a partner ability by name, it means only that partner ability and not any others. If an effect refers to the partner ability or cards with partner and doesn’t mention a specific variant of the partner ability by name, it is referring only to partner, partner with [name], or cards with either of those abilities, and does not refer to any other partner variant.
Kamahl, Heart of Krosa format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Kamahl, Heart of Krosa 20
Cards similar to Kamahl, Heart of Krosa
Kamahl, Fist of KrosaLegendary Creature — Human Druid
Baru, Fist of KrosaLegendary Creature — Human Druid
Paragon of Eternal WildsCreature — Human Druid
Earthshaker GiantCreature — Giant Druid
Lukamina, Bear FormLegendary Creature — Bear Druid
Casal, Lurkwood Pathfinder // Casal, Pathbreaker OwlbearLegendary Creature — Tiefling Druid // Legendary Creature — Bird Bear
Thornfist StrikerCreature — Elf Druid
Baru, WurmspeakerLegendary Creature — Human Druid
Stampede DriverCreature — Human Spellshaper
Ley WeaverCreature — Human Druid
Show 20 more similar cards
Skarrg GoliathCreature — Beast
End-Raze ForerunnersCreature — Boar
Elegant EntourageCreature — Elf Druid
Druid of the SpadeCreature — Rabbit Druid
KaysaLegendary Creature — Elf Druid
Elvish ArchdruidCreature — Elf Druid
Weaver of HarmonyEnchantment Creature — Snake Druid
Sylvan AdvocateCreature — Elf Druid Ally
Thunderfoot BalothCreature — Beast
JubilationCreature — Elemental Incarnation
Decimator of the ProvincesCreature — Eldrazi Boar
Spectral Hunt-CallerCreature — Wolf Spirit
RumbleweedCreature — Plant Elemental
Centaur ChieftainCreature — Centaur
Ulvenwald Oddity // Ulvenwald BehemothCreature — Beast // Creature — Beast Horror
Ezuri, Renegade LeaderLegendary Creature — Elf Warrior
Esper Origins // Summon: Esper MaduinSorcery // Enchantment Creature — Saga Elemental
Gilanra, Caller of WirewoodLegendary Creature — Elf Druid
Nissa, Ascended AnimistLegendary Planeswalker — Nissa
Nissa, Nature's ArtisanLegendary Planeswalker — Nissa