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King Narfi's Betrayal

one generic manaone blue manaone black manaEnchantment — Saga

Card text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

— Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.

— Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.

Showing Kaldheim#219

Price

0.23 $

Foil 0.43 $

20 printings · up to 0.69 $

Daily estimate from Scryfall, not a shop quote.

King Narfi's Betrayal rulings

  • The chapter I ability doesn't target any cards in graveyards. For each graveyard, you may exile a creature or planeswalker card that was just milled or one that was already there. You choose which cards are exiled.

  • The chapter II/III ability doesn't change when you can cast the exiled cards. In most cases, this means during your main phase while the stack is empty, although flash may change this.

  • If you cast a spell with the chapter II/III ability, it becomes a new object. If it returns to exile, it's no longer exiled with King Narfi's Betrayal, and you won't be able to cast it again this way.

  • The "cards exiled with King Narfi's Betrayal" are only the cards exiled by that particular King Narfi's Betrayal, not any other Betrayals that you previously controlled.

  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  • Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

King Narfi's Betrayal keyword rules

Mill Rule 701.13

For a player to mill a number of cards, that player puts that many cards from the top of their library into their graveyard.

A player can’t mill a number of cards greater than the number of cards in their library. If given the choice to do so, they can’t choose to take that action. If instructed to do so, they mill as many as possible. Similarly, the player can’t pay a cost that includes milling a number of cards greater than the number of cards in their library.

An effect that refers to a milled card can find that card in the zone it moved to from the library, as long as that zone is a public zone.

If an ability checks information about a single milled card but more than one card was milled, that ability refers to each of the milled cards. If that ability asks for any information about the milled card, such as a characteristic or mana value, it gets multiple answers. If these answers are used to determine the value of a variable, the sum of the answers is used. If that ability performs any actions on “the” card, it performs that action on each milled card. If that ability performs any actions on “a” card, the controller of the ability chooses which card is affected.

King Narfi's Betrayal format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of King Narfi's Betrayal 20

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Card data

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