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Lutri, Pauper Otter

three generic manaone blue or red manaone blue or red manaLegendary Creature — Elemental OtterPower and toughness3/4

Card text

Companion — Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for three generic mana as a sorcery.)

When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.

Showing Mystery Booster 2#597

Price

0.31 $

1 printing

Daily estimate from Scryfall, not a shop quote.

Lutri, Pauper Otter rulings

  • Lutri, Pauper Otter’s companion restriction cares about the color of a card’s expansion symbol, not its rarity. If a card has no expansion symbol printed on it, it doesn’t violate Lutri’s companion restriction even if its rarity isn’t common.

  • Expansion symbols on playtest background cards don’t count, even if they’re partially visible.

  • Your companion begins the game outside the game. In tournament play, this means your sideboard. In non-tournament play, it’s simply a card you own that’s not in your starting deck.

  • Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins.

  • The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard, nor to any cards added to your deck after the game began (such as with the conjure mechanic).

  • If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind.

  • If you reveal a companion outside the game, for as long as it remains there, you may pay three generic mana any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and it behaves like any other card you’ve brought into the game. For example, if it’s discarded, countered, or destroyed, put it into your graveyard.

  • Paying three generic mana to put your companion into your hand is a special action. It doesn’t use the stack and players can’t respond to it. Once you take this action, you may cast that card if it’s legal to do so before any other player can take actions.

  • You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your 100 cards.

  • The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

  • The companion ability has no effect if the card isn’t revealed as your companion at the start of the game, and it creates no restrictions on putting a card with a companion ability into your starting deck. For example, Lutri, Pauper Otter may be in your starting deck even if your starting deck contains cards with silver, gold, orange, and/or purple expansion symbols.

  • Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  • Playtest cards use a modified version of game symbols, such as tap this permanent and one white mana. These modified symbols should be treated as the standard symbols during play.

  • For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

Lutri, Pauper Otter keyword rules

Companion Rule 702.139

Companion is a keyword ability that functions outside the game. It’s written as “Companion—[Condition].” Before the game begins, you may reveal one card you own from outside the game with a companion ability whose condition is fulfilled by your starting deck. (See rule .) Once during the game, any time you have priority and the stack is empty, but only during a main phase of your turn, you may pay {3} and put that card into your hand. This is a special action that doesn’t use the stack (see rule ). This is a change from previous rules.

If a companion ability refers to your starting deck, it refers to your deck after you’ve set aside any sideboard cards. In a Commander game, this is also before you’ve set aside your commander.

Once you take the special action and put the card with companion into your hand, it remains in the game until the game ends.

Lutri, Pauper Otter format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyNot legal
  • VintageNot legal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderNot legal
  • OathbreakerNot legal
  • Pauper CommanderNot legal
  • Duel CommanderNot legal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of Lutri, Pauper Otter 1

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Card data

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