March of Progress
Sorcery
Card text
Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Showing The Brothers' War Commander#8
Price
1.44 $
13 printings · up to 1.64 $
Daily estimate from Scryfall, not a shop quote.
March of Progress rulings
Each token copies exactly what was printed on the original artifact creature and nothing more (unless that creature is copying something else or is a token; see below. It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
If the copied artifact creature has
in its mana cost, X is 0.
If the chosen artifact creature is copying something else, then the token enters the battlefield as whatever the chosen creature is copying.
If the chosen artifact creature is itself a token, the token March of Progress creates copies the original characteristics of that token as stated by the effect that created that token.
Any enters-the-battlefield abilities of the copied artifact creature will trigger when the token enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.
If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets.
Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
Overload doesn’t change when you can cast the spell.
Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead.
Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.
March of Progress keyword rules
Overload Rule 702.96
Overload is a keyword that represents two static abilities that function while the spell with overload is on the stack. Overload [cost] means “You may choose to pay [cost] rather than pay this spell’s mana cost” and “If you chose to pay this spell’s overload cost, change its text by replacing all instances of the word ‘target’ with the word ‘each.’” Casting a spell using its overload ability follows the rules for paying alternative costs in rules and –h.
If a player chooses to pay the overload cost of a spell, that spell won’t require any targets. It may affect objects that couldn’t be chosen as legal targets if the spell were cast without its overload cost being paid.
Overload’s second ability creates a text-changing effect. See rule , “Text-Changing Effects.”
March of Progress format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of March of Progress 13
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