Nature's Way
Sorcery
Card text
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.
Showing Kaladesh#162
Price
0.16 $
Foil 0.53 $
16 printings · up to 0.33 $
Daily estimate from Scryfall, not a shop quote.
Nature's Way rulings
You can't cast Nature's Way unless you choose both a creature you control and a creature you don't control as targets.
If either target is an illegal target as Nature's Way resolves, no damage will be dealt.
If the creature you don't control is an illegal target as Nature's Way tries to resolve, the creature you control will still gain vigilance and trample.
Trample only applies to the assignment of combat damage, not the damage Nature's Way has the creature deal.
Nature's Way format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Nature's Way 16
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