Neheb, the Eternal
Legendary Creature — Zombie Minotaur WarriorPower and toughness4/6
Card text
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.
"This is what glory looks like." —Nicol Bolas
Showing Hour of Devastation#104
Price
7.39 $
Foil 9.52 $
44 printings · up to 12.28 $
Daily estimate from Scryfall, not a shop quote.
Neheb, the Eternal rulings
If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.
Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.
If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.
Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add
.
Damage dealt to a player causes that player to lose that much life.
If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.
If multiple creatures block a creature with afflict, afflict triggers only once.
Afflict causes the defending player to lose life; it's not damage or combat damage.
Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.
Neheb, the Eternal keyword rules
Afflict Rule 702.130
Afflict is a triggered ability. “Afflict N” means “Whenever this creature becomes blocked, defending player loses N life.”
If a creature has multiple instances of afflict, each triggers separately.
Neheb, the Eternal format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Neheb, the Eternal 44
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