Netherese Puzzle-Ward
Enchantment
Card text
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
Each configuration reveals a potential future.
Showing Forgotten Realms Commander#17
Price
1.18 $
16 printings · up to 2.25 $
Daily estimate from Scryfall, not a shop quote.
Netherese Puzzle-Ward rulings
If you roll a natural 4 while resolving the Focus Beam ability, you will scry before you draw a card for the Perfect Illumination ability.
If you're instructed to roll multiple dice (with one exception, see below) and more than one shows the highest natural result, the Perfect Illumination ability will trigger that many times.
Any die roll that is ignored, such as from Pixie Guide's effect, will not cause the Perfect Illumination ability to trigger.
Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a "results table" in the card text.
The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
An effect that says "choose a target, then roll a d20" or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications. Anything that is looking for the "natural result" is looking for the number shown on the face of the die before these modifications.
Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
Netherese Puzzle-Ward keyword rules
Scry Rule 701.18
To “scry N” means to look at the top N cards of your library, then put any number of them on the bottom of your library in any order and the rest on top of your library in any order.
If a player is instructed to scry 0, no scry event occurs. Abilities that trigger whenever a player scries won’t trigger.
If multiple players scry at once, each of those players looks at the top cards of their library at the same time. Those players decide in APNAP order (see rule ) where to put those cards, then those cards move at the same time.
An ability that triggers whenever a player scries triggers after the process described in rule is complete, even if some or all of those actions were impossible.
Netherese Puzzle-Ward format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Netherese Puzzle-Ward 16
Cards similar to Netherese Puzzle-Ward
Oracle's InsightEnchantment — Aura
The Legend of Kuruk // Avatar KurukEnchantment — Saga // Legendary Creature — Avatar
Behold the Unspeakable // Vision of the UnspeakableEnchantment — Saga // Enchantment Creature — Spirit
Oath of JaceLegendary Enchantment
Bitter ChillEnchantment — Aura
Omen of the SeaEnchantment
Medomai's ProphecyEnchantment — Saga
Jace's SanctumEnchantment
ForeseeSorcery
Contact Other PlaneInstant
Show 20 more similar cards
Tamiyo's EpiphanySorcery
Inga Rune-EyesLegendary Creature — Human Wizard
Glimmer of GeniusInstant
Urza's CommandInstant
Curator of MysteriesCreature — Sphinx
Inscription of InsightSorcery
Behold the MultiverseInstant
Arwen's GiftSorcery
ShardToken Enchantment — Shard
Eyes EverywhereEnchantment
So ShinyEnchantment — Aura
Witness of TomorrowsEnchantment Creature — Sphinx
Mystic RedactionEnchantment
Thassa, God of the SeaLegendary Enchantment Creature — God
Psychic ImpetusEnchantment — Aura
Hedron AlignmentEnchantment
Eyes of the WatcherEnchantment
Retreat to CoralhelmEnchantment
Marit Lage's SlumberLegendary Snow Enchantment
RiddleformEnchantment