Nightkin Ambusher
Creature — Mutant WarriorPower and toughness4/4
Card text
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When this creature enters, target player gets four rad counters.
This creature can't be blocked as long as defending player has a rad counter.
Showing Fallout#640
Price
8.31 $ foil
8 printings · up to 0.35 $
Daily estimate from Scryfall, not a shop quote.
Nightkin Ambusher rulings
Once Nightkin Ambusher has been blocked, giving the defending player a rad counter won't cause Nightkin Ambusher to become unblocked.
Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.
Nightkin Ambusher keyword rules
Ward Rule 702.21
Ward is a triggered ability. Ward [cost] means “Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost].”
Some ward abilities include an X in their cost and state what X is equal to. This value is determined at the time the ability resolves, not locked in as the ability triggers.
Nightkin Ambusher format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Nightkin Ambusher 8
Cards similar to Nightkin Ambusher
Oildeep GearhulkArtifact Creature — Construct
Vren, the RelentlessLegendary Creature — Rat Rogue
Syndicate RecruiterCreature — Vampire Rogue
Rimeshield Frost GiantCreature — Giant Warrior
Kappa CannoneerArtifact Creature — Turtle Warrior
Reservoir KrakenCreature — Kraken
Roaming ThroneArtifact Creature — Golem
Tragedy FeasterCreature — Demon
Scavenger Regent // Exude Toxin//
Creature — Dragon // Sorcery — Omen
Aegis SculptorCreature — Bird Wizard
Show 20 more similar cards
Evin, Waterdeep OpportunistLegendary Creature — Human Rogue
Waterfall AerialistCreature — Djinn Wizard
Campus Composer // Aqueous Aria//
Creature — Merfolk Bard // Sorcery
Rose NobleLegendary Creature — Human
Obsessive CollectorCreature — Spirit
Winter, Cursed RiderLegendary Creature — Human Warlock
Hoverstone PilgrimArtifact Creature — Golem
Sedgemoor WitchCreature — Human Warlock
Aboleth SpawnCreature — Fish Horror
Fblthp, Lost on the RangeLegendary Creature — Homunculus
Long River LurkerCreature — Frog Scout
Kitesail LarcenistCreature — Human Pirate
Emeritus of Ideation // Ancestral Recall//
Creature — Human Wizard // Instant
Gideon the OathlessLegendary Creature — Human Mercenary
Gisa, the HellraiserLegendary Creature — Human Warlock
Gandalf, Wandering WizardLegendary Creature — Avatar Wizard
Ambling StormshellCreature — Turtle
Westgate RegentCreature — Vampire
Alpharael, StonechosenLegendary Creature — Human Cleric
Jin-Gitaxias // The Great SynthesisLegendary Creature — Phyrexian Praetor // Enchantment — Saga