Nightscape Familiar
Creature — ZombiePower and toughness1/1
Card text
Blue spells and red spells you cast cost less to cast.
: Regenerate this creature.
Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.
Showing Planeshift#48
Price
0.65 $
Foil 30.11 $
33 printings · up to 14.09 $
Daily estimate from Scryfall, not a shop quote.
Nightscape Familiar rulings
A spell you cast that’s blue and red costs
less, not
less.
Activating the ability creates a replacement effect that acts like a shield, replacing the next time Nightscape Familiar would be destroyed that turn. This shield works against effects that try to destroy Nightscape Familiar or lethal damage that would be dealt to Nightscape Familiar.
Nightscape Familiar can regenerate even if it isn’t in combat, it’s already tapped, or it’s undamaged.
You can activate the regeneration ability even if Nightscape Familiar isn’t at risk of being destroyed.
Can never affect the colored part of the cost.
The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, “only black mana can be spent this way”. This distinction is important for effects which reduce the generic portion of a spell's cost.
If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies.
This can lower the cost to zero, but not below zero.
The effect is cumulative.
The lower cost is not optional like with some other cost reducers.
Nightscape Familiar keyword rules
Regenerate Rule 701.15
If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, “Regenerate [permanent]” means “The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and its controller taps it. If it’s an attacking or blocking creature, remove it from combat.”
If the effect of a static ability regenerates a permanent, it replaces destruction with an alternate effect each time that permanent would be destroyed. In this case, “Regenerate [permanent]” means “Instead remove all damage marked on [permanent] and its controller taps it. If it’s an attacking or blocking creature, remove it from combat.”
Neither activating an ability that creates a regeneration shield nor casting a spell that creates a regeneration shield is the same as regenerating a permanent. Effects that say that a permanent can’t be regenerated don’t preclude such abilities from being activated or such spells from being cast; rather, they cause regeneration shields to not be applied.
Nightscape Familiar format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Nightscape Familiar 33
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