Nightwhorl Hermit
Creature — Rat RoguePower and toughness1/4
Card text
Vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+0 and can't be blocked.
He etches his secrets onto the shimmering shells of mussels, saving them to share with the Great Snail.
Showing Bloomburrow#62
Price
0.12 $
Foil 0.22 $
6 printings
Daily estimate from Scryfall, not a shop quote.
Nightwhorl Hermit rulings
Once Nightwhorl Hermit has been blocked, putting enough cards in your graveyard to reach a total of seven or more cards won’t cause it to become unblocked.
Nightwhorl Hermit keyword rules
Vigilance Rule 702.20
Vigilance is a static ability that modifies the rules for the declare attackers step.
Attacking doesn’t cause creatures with vigilance to tap. (See rule , “Declare Attackers Step.”)
Multiple instances of vigilance on the same creature are redundant.
Nightwhorl Hermit format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Nightwhorl Hermit 6
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