Nurturing Presence
Enchantment — Aura
Card text
Enchant creature
Enchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn."
When this Aura enters, create a 1/1 white Spirit creature token with flying.
Showing Innistrad: Crimson Vow#26
Price
0.18 $
Foil 0.18 $
12 printings · up to 0.23 $
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Nurturing Presence rulings
Nurturing Presence enters the battlefield and then its triggered ability causes a 1/1 Spirit to enter the battlefield. Assuming that Nurturing Presence is still on the battlefield as that first triggered ability resolves, the Spirit will cause the ability the enchanted creature has to trigger and it will get +1/+1 until end of turn.
Nurturing Presence keyword rules
Enchant Rule 702.5
Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
For more information about Auras, see rule , “Enchantments.”
If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
Nurturing Presence format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Nurturing Presence 12
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