Obsessive Astronomer
Creature — Human WizardPower and toughness2/2
Card text
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
"Sleep? I can sleep when I'm dead!"
Showing Innistrad: Midnight Hunt#152
Price
0.13 $
Foil 0.14 $
12 printings · up to 0.29 $
Daily estimate from Scryfall, not a shop quote.
Obsessive Astronomer rulings
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
You may choose to discard no cards when the Obsessive Astronomer's triggered ability resolves.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
Obsessive Astronomer format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Obsessive Astronomer 12
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