Pithing Needle
Artifact
Card text
As this artifact enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Occasionally a skaab remembers too much of its former life. Luckily, there's an easy cure.
Showing Innistrad: Midnight Hunt#257
Price
0.43 $
Foil 0.62 $
79 printings · up to 4.22 $
Daily estimate from Scryfall, not a shop quote.
Pithing Needle rulings
Activated abilities include a colon and are written in the form "[cost]: [effect]." Triggered abilities and static abilities of the named card work normally.
Once Pithing Needle has left the battlefield, activated abilities of sources with the chosen name can be activated again.
You can name any card, even if that card doesn't normally have an activated ability. You can't name a token unless that token has the same name as a card.
Pithing Needle affects cards regardless of what zone they're in. This includes cards in hand, cards in the graveyard, and exiled cards. For example, a player can't cycle Eternal Dragon or return an Eternal Dragon from their graveyard to hand if Pithing Needle naming Eternal Dragon is on the battlefield.
If you name a card that has both a mana ability and another activated ability, the mana ability can be activated but the other ability can't be activated.
Pithing Needle format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlBanned
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Pithing Needle 79
Show 7 older printings
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