Pollen-Shield Hare // Hare Raising
Pollen-Shield Hare
Creature — RabbitPower and toughness2/2
Card text
Creature tokens you control get +1/+1.
She can drive off any threat, from owl to hunter to Phyrexian monster.
Hare Raising
Sorcery — Adventure
Card text
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
Showing Wilds of Eldraine#233
Price
0.39 $
Foil 0.37 $
11 printings · up to 0.51 $
Daily estimate from Scryfall, not a shop quote.
Pollen-Shield Hare // Hare Raising rulings
The value of X is determined only once, as Hare Raising resolves. If the number of creatures you control changes after that time, it won't change the bonus granted.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
Pollen-Shield Hare // Hare Raising format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Pollen-Shield Hare // Hare Raising 11
Cards similar to Pollen-Shield Hare // Hare Raising
Treeguard DuoCreature — Frog Rabbit
Oakhame Ranger // Bring Back//
Creature — Elf Knight Ranger // Sorcery — Adventure
Kellan, Daring Traveler // Journey On//
Legendary Creature — Human Faerie Scout // Sorcery — Adventure
Horn of Valhalla // Ysgard's Call//
Artifact — Equipment // Sorcery — Adventure
Warren ElderCreature — Rabbit Cleric
Valley QuestcallerCreature — Rabbit Warrior
Vigorbloom Vanguard // Seed Suture//
Creature — Troll Druid // Sorcery
Engineered MightSorcery
Hollow Scavenger // Bakery Raid//
Creature — Wolf // Sorcery — Adventure
Faerie Guidemother // Gift of the Fae//
Creature — Faerie // Sorcery — Adventure
Show 20 more similar cards
Cheeky House-Mouse // Squeak By//
Creature — Mouse // Sorcery — Adventure
Keeper of the Crown // Coronation of the Wilds//
Creature — Human Noble // Sorcery — Adventure
Finneas, Ace ArcherLegendary Creature — Rabbit Archer
Burrowguard MentorCreature — Rabbit Soldier
Garruk's Lost Wolf // Hey, Has Anyone Seen Garruk?//
Creature — Wolf // Sorcery — Adventure
Besotted Knight // Betroth the Beast//
Creature — Human Knight // Sorcery — Adventure
Curious Pair // Treats to Share//
Creature — Human Peasant // Sorcery — Adventure
Bramble Familiar // Fetch Quest//
Creature — Elemental Raccoon // Sorcery — Adventure
Silverflame Squire // On Alert//
Creature — Human Soldier // Instant — Adventure
Intrepid Trufflesnout // Go Hog Wild//
Creature — Boar // Instant — Adventure
An Unexpected Party // At the Door//
Enchantment // Sorcery — Adventure
The Arkenstone // Seek the Heart//
Legendary Artifact // Sorcery — Adventure
Intrepid RabbitCreature — Rabbit Soldier
Druid of the SpadeCreature — Rabbit Druid
Hazardroot HerbalistCreature — Rabbit Druid
Intrepid RabbitToken Creature — Rabbit Soldier
Harvestrite HostCreature — Rabbit Citizen
Seasoned WarrenguardCreature — Rabbit Warrior
Loporrit ScoutCreature — Rabbit Scout
Brave-Kin DuoCreature — Rabbit Mouse