Ral, Izzet Viceroy
Legendary Planeswalker — RalLoyalty5
Card text
: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
Showing Guilds of Ravnica#195
Price
0.57 $
Foil 1.81 $
13 printings
Daily estimate from Scryfall, not a shop quote.
Ral, Izzet Viceroy rulings
If you have only one card in your library, Ral's first ability puts it into your hand. Nothing is put into your graveyard.
If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted for Ral's second ability.
The emblem created by Ral's last ability is colorless. The damage it deals is from a colorless source.
The triggered ability of Ral's emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If the target permanent or player becomes an illegal target for the triggered ability of Ral's emblem, the ability doesn't resolve. You don't draw two cards.
Ral, Izzet Viceroy format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Ral, Izzet Viceroy 13
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