Regal Bloodlord
Creature — Vampire SoldierPower and toughness2/4
Card text
Flying
At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
Those of esteemed birth earn a most esteemed death.
Showing Core Set 2019#222
Price
0.16 $
Foil 0.87 $
11 printings
Daily estimate from Scryfall, not a shop quote.
Regal Bloodlord rulings
Regal Bloodlord’s last ability checks if you gained life at any point during the turn. It doesn’t matter if you also lost life or whether your life total is greater than it was at the beginning of the turn. It also doesn’t matter whether Regal Bloodlord was on the battlefield when the life gain happened.
If you didn’t gain life during the turn before the end step begins, Regal Bloodlord’s last ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.
You create only one Bat token, no matter how much life you gained.
In a Two-Headed Giant game, life gained by your teammate won’t satisfy Regal Bloodlord’s last ability, even though it caused your team’s life total to increase.
Regal Bloodlord keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Regal Bloodlord format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Regal Bloodlord 11
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