Robaran Mercenaries
Creature — Human MercenaryPower and toughness3/4
Card text
Vigilance
This creature has all activated abilities of all legendary creatures you control.
"We learned from the best. And the worst. Pretty much whoever was available."
Showing Dominaria United Commander#22
Price
0.33 $
Foil 0.44 $
13 printings
Daily estimate from Scryfall, not a shop quote.
Robaran Mercenaries rulings
The costs of activated abilities that Robaran Mercenaries gains must be paid as normal.
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
If Robaran Mercenaries gains an activated ability that's normally linked to a non-activated ability of the creature it came from, the ability Robaran Mercenaries has isn't linked to any ability.
If Robaran Mercenaries gains an activated ability that's normally linked to another activated ability of the creature it came from, those two abilities Robaran Mercenaries gains are linked for as long as that creature remains on the battlefield.
Robaran Mercenaries keyword rules
Vigilance Rule 702.20
Vigilance is a static ability that modifies the rules for the declare attackers step.
Attacking doesn’t cause creatures with vigilance to tap. (See rule , “Declare Attackers Step.”)
Multiple instances of vigilance on the same creature are redundant.
Robaran Mercenaries format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Robaran Mercenaries 13
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