Scuzzback Marauders
Creature — Goblin WarriorPower and toughness5/2
Card text
Trample
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Showing Shadowmoor#216
Price
0.11 $
Foil 1.31 $
11 printings
Daily estimate from Scryfall, not a shop quote.
Scuzzback Marauders rulings
If a creature with persist stops being a creature, persist will still work.
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
Scuzzback Marauders keyword rules
Persist Rule 702.79
Persist is a triggered ability. “Persist” means “When this permanent is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.”
Trample Rule 702.19
Trample is a static ability that modifies the rules for assigning an attacking creature’s combat damage. The ability has no effect when a creature with trample is blocking or is dealing noncombat damage. (See rule , “Combat Damage Step.”)
The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any excess damage is assigned as its controller chooses among those blocking creatures and the player, planeswalker, or battle the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. The attacking creature’s controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.
Trample over planeswalkers is a variant of trample that modifies the rules for assigning combat damage to planeswalkers. The controller of a creature with trample over planeswalkers assigns that creature’s combat damage as described in rule , with one exception. If that creature is attacking a planeswalker, after lethal damage is assigned to all blocking creatures and damage at least equal to the loyalty of the planeswalker the creature is attacking is assigned to that planeswalker, further excess damage may be assigned as the attacking creature’s controller chooses among those blocking creatures, that planeswalker, and that planeswalker’s controller. When checking for assigned damage equal to a planeswalker’s loyalty, take into account damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt.
If an attacking creature with trample or trample over planeswalkers is blocked, but there are no creatures blocking it when damage is assigned, its damage is assigned to the defending player and/or planeswalker as though all blocking creatures have been assigned lethal damage.
If a creature with trample over planeswalkers is attacking a planeswalker and that planeswalker is removed from combat, the creature’s damage may be assigned to the defending player once all blocking creatures have been dealt lethal damage or, if there are no blocking creatures when damage is assigned, all its damage is assigned to the defending player. This is an exception to rule , and it does not cause the creature to be attacking that player.
If a creature without trample over planeswalkers is attacking a planeswalker, none of its combat damage can be assigned to the defending player, even if that planeswalker has been removed from combat or the damage the attacking creature could assign is greater than the planeswalker’s loyalty.
Multiple instances of trample on the same creature are redundant. Multiple instances of trample over planeswalkers on the same creature are redundant.
Scuzzback Marauders format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Scuzzback Marauders 11
Cards similar to Scuzzback Marauders
Furystoke GiantCreature — Giant Warrior
Hungry SprigganCreature — Goblin Warrior
Sardian AvengerCreature — Goblin Warrior
Grotag Bug-CatcherCreature — Goblin Warrior
Goblin GaveleerCreature — Goblin Warrior
Exuberant FuselingCreature — Phyrexian Goblin Warrior
Woodfall PrimusCreature — Treefolk Shaman
Stonebrow, Krosan HeroLegendary Creature — Centaur Warrior
Snapsail RiderCreature — Goblin Rogue
Tuktuk GruntsCreature — Goblin Warrior Ally
Show 20 more similar cards
Village PillagersCreature — Goblin Warrior
ThunderblustCreature — Elemental
Aerie OuphesCreature — Ouphe
Railway BrawlerCreature — Rhino Warrior
Workshop WarchiefCreature — Rhino Warrior
Tajuru PathwardenCreature — Elf Warrior Ally
Beorn the FierceLegendary Creature — Bear Shapeshifter Warrior
Iron Hills StalwartCreature — Dwarf Warrior
Lifecraft CavalryCreature — Elf Warrior
Malamet VeteranCreature — Cat Warrior
Reptilian RecruiterCreature — Lizard Warrior
Siegebreaker GiantCreature — Giant Warrior
Wrecking CrewCreature — Human Warrior
Super Mutant ScavengerCreature — Mutant Warrior
Surtr, Fiery JötunLegendary Creature — Giant God Warrior
Blor the ImperviousLegendary Creature — Frog Warrior
Klingon Strike ForceCreature — Klingon Warrior
Boartusk LiegeCreature — Goblin Knight
Mudbrawler RaidersCreature — Goblin Warrior
Tattermunge DuoCreature — Goblin Warrior Shaman