Skyclave Pick-Axe
Artifact — Equipment
Card text
When this Equipment enters, attach it to target creature you control.
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
For use on cliffs and other faces.
Showing Zendikar Rising#204
Price
0.14 $
Foil 0.28 $
29 printings · up to 0.31 $
Daily estimate from Scryfall, not a shop quote.
Skyclave Pick-Axe rulings
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
The bonus from Skyclave Pick-Axe's landfall ability applies to the creature it's attached to at the time the ability resolves. That bonus doesn't apply to a new creature if Skyclave Pick-Axe becomes attached to a new creature.
If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
If there's no equipped creature as Skyclave Pick-Axe's landfall ability resolves, no creature gets +2/+2.
Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.
Skyclave Pick-Axe keyword rules
Equip Rule 702.6
Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this permanent to target creature you control. Activate only as a sorcery.”
For more information about Equipment, see rule , “Artifacts.”
Equip abilities may further restrict what creatures may be chosen as legal targets. Such restrictions usually appear in the form “Equip [quality]” or “Equip [quality] creature.” These equip abilities may legally target only a creature that’s controlled by the player activating the ability and that has the chosen quality. Additional restrictions for an equip ability don’t restrict what the Equipment may be attached to.
If a permanent has multiple equip abilities, any of its equip abilities may be activated.
“Equip planeswalker” is a variant of the equip ability. “Equip planeswalker [cost]” means “[Cost]: Attach this permanent to target planeswalker you control as though that planeswalker were a creature. Activate only as a sorcery.”
Skyclave Pick-Axe format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Skyclave Pick-Axe 29
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