Spectral Lynx
Creature — Cat SpiritPower and toughness2/1
Card text
Protection from green
: Regenerate this creature.
A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.
Showing Apocalypse#17
Price
0.48 $
Foil 20.43 $
17 printings
Daily estimate from Scryfall, not a shop quote.
Spectral Lynx rulings
Activating the ability creates a replacement effect that acts like a shield, replacing the next time Spectral Lynx would be destroyed that turn. This shield works against effects that try to destroy Spectral Lynx or lethal damage that would be dealt to Spectral Lynx.
Spectral Lynx can regenerate even if it isn’t in combat, it’s already tapped, or it’s undamaged.
You can activate the regeneration ability even if Spectral Lynx isn’t at risk of being destroyed.
Spectral Lynx keyword rules
Regenerate Rule 701.15
If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, “Regenerate [permanent]” means “The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and its controller taps it. If it’s an attacking or blocking creature, remove it from combat.”
If the effect of a static ability regenerates a permanent, it replaces destruction with an alternate effect each time that permanent would be destroyed. In this case, “Regenerate [permanent]” means “Instead remove all damage marked on [permanent] and its controller taps it. If it’s an attacking or blocking creature, remove it from combat.”
Neither activating an ability that creates a regeneration shield nor casting a spell that creates a regeneration shield is the same as regenerating a permanent. Effects that say that a permanent can’t be regenerated don’t preclude such abilities from being activated or such spells from being cast; rather, they cause regeneration shields to not be applied.
Protection Rule 702.16
Protection is a static ability, written “Protection from [quality].” This quality is usually a color (as in “protection from black”) but can be any characteristic value or information. If the quality happens to be a card name, it is treated as such only if the protection ability specifies that the quality is a name. If the quality is a card type, subtype, or supertype, the ability applies to sources that are permanents with that card type, subtype, or supertype and to any sources not on the battlefield that are of that card type, subtype, or supertype. This is an exception to rule .
A permanent or player with protection can’t be targeted by spells with the stated quality and can’t be targeted by abilities from a source with the stated quality.
A permanent or player with protection can’t be enchanted by Auras that have the stated quality. Such Auras attached to the permanent or player with protection will be put into their owners’ graveyards as a state-based action. (See rule , “State-Based Actions.”)
A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield. (See rule , “State-Based Actions.”)
Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented.
Attacking creatures with protection can’t be blocked by creatures that have the stated quality.
“Protection from [quality A] and from [quality B]” is shorthand for “protection from [quality A]” and “protection from [quality B]”; it behaves as two separate protection abilities.
“Protection from each [characteristic]” is shorthand for “protection from [quality A],” “protection from [quality B],” and so on for each possible quality the listed characteristic could have; it behaves as multiple separate protection abilities.
“Protection from each [set of characteristics, qualities, or players]” is shorthand for “protection from [A],” “protection from [B],” and so on for each characteristic, quality, or player in the set. It behaves as multiple separate protection abilities.
“Protection from everything” is a variant of the protection ability. A permanent or player with protection from everything has protection from each object regardless of that object’s characteristic values. Such a permanent or player can’t be targeted by spells or abilities and can’t be enchanted by Auras. Such a permanent can’t be equipped by Equipment, fortified by Fortifications, or blocked by creatures. All damage that would be dealt to such a permanent or player is prevented.
“Protection from [a player]” is a variant of the protection ability. A permanent or player with protection from a specific player has protection from each object that player controls and protection from each object that player owns not controlled by another player, regardless of that object’s characteristic values. Such a permanent or player can’t be targeted by spells or abilities the specified player controls and can’t be enchanted by Auras that player controls. Such a permanent can’t be equipped by Equipment that player controls, fortified by Fortifications that player controls, or blocked by creatures that player controls. All damage that would be dealt to such a permanent or player by sources controlled by the specified player or owned by that player but not controlled by another player is prevented.
Multiple instances of protection from the same quality on the same permanent or player are redundant.
Some Auras both give the enchanted creature protection from a quality and say “this effect doesn’t remove” either that specific Aura or all Auras. This means that the specified Auras aren’t put into their owners’ graveyards as a state-based action. If the creature has other instances of protection from the same quality, those instances affect Auras as normal.
One Aura (Benevolent Blessing) gives the enchanted creature protection from a quality and says the effect doesn’t remove certain permanents that are “already attached to” that creature. This means that, when the protection effect starts to apply, any objects with the stated quality that are already attached to that creature (including the Aura giving that creature protection) will not be put into their owners’ graveyards as a state-based action. Other permanents with the stated quality can’t become attached to the creature. If the creature has other instances of protection from the same quality, those instances affect attached permanents as normal.
Spectral Lynx format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Spectral Lynx 17
Cards similar to Spectral Lynx
Suture SpiritCreature — Spirit
Angelic CuratorCreature — Angel Spirit
Pteron GhostCreature — Dinosaur Spirit
Revered DeadCreature — Spirit Soldier
Twilight PantherCreature — Cat Spirit
Katilda, Dawnhart Martyr // Katilda's Rising DawnLegendary Creature — Spirit Warlock // Legendary Enchantment — Aura
Guardian of the GuildpactCreature — Spirit
Karmic GuideCreature — Angel Spirit
Enemy of the GuildpactCreature — Spirit
Melesse SpiritCreature — Angel Spirit
Show 20 more similar cards
Spirit of the NightLegendary Creature — Demon Spirit
Mischievous PoltergeistCreature — Spirit
Will-o'-the-WispCreature — Spirit
Chilling ApparitionCreature — Spirit
Darkling StalkerCreature — Shade Spirit
Horizon SeedCreature — Spirit
Spirit of the HearthCreature — Cat Spirit
Zahur, Glory's PastLegendary Creature — Zombie Cat Warrior
Inkling MascotCreature — Inkling Cat
Black KnightCreature — Human Knight
Repentant BlacksmithCreature — Human
Auriok ChampionCreature — Human Cleric
Knight of StromgaldCreature — Human Knight
Kor FirewalkerCreature — Kor Soldier
Beloved ChaplainCreature — Human Cleric
Nath's BuffoonCreature — Goblin Rogue
Hand of CrueltyCreature — Human Samurai
White KnightCreature — Human Knight
Knight of GloryCreature — Human Knight
Mistmeadow SkulkCreature — Kithkin Rogue