Spire Patrol
Creature — Human SoldierPower and toughness3/2
Card text
Flying
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"After I examine your cargo and check your papers, you can be on your way."
Showing Aether Revolt#136
Price
0.19 $
Foil 0.05 $
12 printings
Daily estimate from Scryfall, not a shop quote.
Spire Patrol rulings
Spire Patrol’s ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.
Spire Patrol keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Spire Patrol format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Spire Patrol 12
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