Steady Tortoise // Harried Dash
Steady Tortoise
Creature — TurtlePower and toughness3/3
Card text
Ward
Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile.
Harried Dash
Sorcery — Adventure
Card text
Create a 1/1 white Rabbit creature token. It gains haste until end of turn.
Steady Tortoise // Harried Dash keyword rules
Ward Rule 702.21
Ward is a triggered ability. Ward [cost] means “Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost].”
Some ward abilities include an X in their cost and state what X is equal to. This value is determined at the time the ability resolves, not locked in as the ability triggers.
Steady Tortoise // Harried Dash format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyNot legal
- VintageNot legal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderNot legal
- OathbreakerNot legal
- Pauper CommanderNot legal
- Duel CommanderNot legal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Steady Tortoise // Harried Dash 1
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