Swift Reconfiguration
Enchantment — Aura
Card text
Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
On the bright side, the bear now had cupholders.
Showing Neon Dynasty Commander#10
Price
3.97 $
16 printings · up to 4.61 $
Daily estimate from Scryfall, not a shop quote.
Swift Reconfiguration rulings
The permanent keeps all of its abilities. Notably, if Swift Reconfiguration enchants a Vehicle, that Vehicle gains crew 5 in addition to any crew abilities it already had.
If the enchanted permanent was attacking or blocking (or being attacked if it's a planeswalker) when Swift Reconfiguration becomes attached to it, that permanent is removed from combat.
If Swift Reconfiguration becomes attached to a creature that is also a planeswalker, that permanent loses its planeswalker type. Its controller may still activate its loyalty abilities as normal, but it can't be attacked and damage dealt to it doesn't remove loyalty counters.
If Swift Reconfiguration becomes attached to a creature that is also an Equipment, that permanent becomes a Vehicle and loses the Equipment subtype. If it is attached to a creature, it becomes unattached from that creature.
Swift Reconfiguration keyword rules
Enchant Rule 702.5
Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
For more information about Auras, see rule , “Enchantments.”
If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
Flash Rule 702.8
Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”
Multiple instances of flash on the same object are redundant.
Swift Reconfiguration format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Swift Reconfiguration 16
Cards similar to Swift Reconfiguration
Shardmage's RescueEnchantment — Aura
Gift of GraniteEnchantment — Aura
Solid FootingEnchantment — Aura
Military DisciplineEnchantment — Aura
Zealot's ConvictionEnchantment — Aura
Sentinel's MarkEnchantment — Aura
Saving GraceEnchantment — Aura
Dog UmbraEnchantment — Aura
Benevolent BlessingEnchantment — Aura
Mantle of LeadershipEnchantment — Aura
Show 20 more similar cards
Cho-Manno's BlessingEnchantment — Aura
Indomitable WillEnchantment — Aura
Mageta's BoonEnchantment — Aura
Triclopean SightEnchantment — Aura
Feather of FlightEnchantment — Aura
Temporal IsolationEnchantment — Aura
Brilliant WingsEnchantment — Aura
Guardian's MagemarkEnchantment — Aura
StoneskinEnchantment — Aura
Twinblade BlessingEnchantment — Aura
Holy StrengthEnchantment — Aura
Flickering WardEnchantment — Aura
Spirit LinkEnchantment — Aura
Gryff's BoonEnchantment — Aura
Mortal ObstinacyEnchantment — Aura
Raffine's GuidanceEnchantment — Aura
Oppressive RaysEnchantment — Aura
Red WardEnchantment — Aura
Blue ScarabEnchantment — Aura
Holy ArmorEnchantment — Aura