Oppressive Rays
Enchantment — Aura
Card text
Enchant creature
Enchanted creature can't attack or block unless its controller pays .
Activated abilities of enchanted creature cost more to activate.
Showing Magic 2015#21
Price
0.15 $
Foil 0.39 $
22 printings
Daily estimate from Scryfall, not a shop quote.
Oppressive Rays rulings
The enchanted creature's controller can choose to not attack or block with it even if it must attack or block if able. Players can't be forced to pay a cost to attack or block.
Activated abilities are written in the form “Cost: Effect.” Some keywords are activated abilities and will have colons in their reminder texts. Static and triggered abilities are unaffected by Oppressive Rays.
Oppressive Rays keyword rules
Enchant Rule 702.5
Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
For more information about Auras, see rule , “Enchantments.”
If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
Oppressive Rays format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Oppressive Rays 22
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