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Sword of Wealth and Power

three generic manaArtifact — Equipment

Card text

Equipped creature gets +2/+2 and has protection from instants and from sorceries.

Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Equip two generic mana

Showing The Big Score#26

Price

20.08 $

Foil 22.89 $

20 printings · up to 53.06 $

Daily estimate from Scryfall, not a shop quote.

Sword of Wealth and Power rulings

  • Protection from instants and from sorceries means that the equipped creature can’t be the target of instant spells, sorcery spells, or abilities from instant or sorcery cards (such as an ability of an instant card that triggers when that card is cycled), and all damage that an instant or sorcery spell or card would deal to it is prevented. Nothing other than these events is prevented or illegal.

  • The copy created by Sword of Wealth and Power’s delayed triggered ability will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.

  • If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode or modes. You can’t choose different ones.

  • If the copied spell divides damage or distributes counters among a number of targets, the division and number of targets can’t be changed. If you choose new targets, you must choose the same number of targets.

  • If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.

  • You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

  • The copy made by Sword of Wealth and Power’s delayed triggered ability is created on the stack, so it’s not “cast.”

Sword of Wealth and Power keyword rules

Equip Rule 702.6

Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this permanent to target creature you control. Activate only as a sorcery.”

For more information about Equipment, see rule , “Artifacts.”

Equip abilities may further restrict what creatures may be chosen as legal targets. Such restrictions usually appear in the form “Equip [quality]” or “Equip [quality] creature.” These equip abilities may legally target only a creature that’s controlled by the player activating the ability and that has the chosen quality. Additional restrictions for an equip ability don’t restrict what the Equipment may be attached to.

If a permanent has multiple equip abilities, any of its equip abilities may be activated.

“Equip planeswalker” is a variant of the equip ability. “Equip planeswalker [cost]” means “[Cost]: Attach this permanent to target planeswalker you control as though that planeswalker were a creature. Activate only as a sorcery.”

Sword of Wealth and Power format legality

Constructed

  • StandardLegal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlLegal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Sword of Wealth and Power 20

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Card data

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