Takesies // Backsies
Takesies
Instant
Card text
Move up to one counter from each permanent onto target permanent.
Fuse (You may cast one or both halves of this card from your hand.)
Backsies
Instant
Card text
Until end of turn, treat all counters as -1/-1 counters.
Fuse (You may cast one or both halves of this card from your hand.)
Showing Unknown Event#UU13
Price
No price yet for this printing.
1 printing
Daily estimate from Scryfall, not a shop quote.
Takesies // Backsies keyword rules
Fuse Rule 702.102
Fuse is a static ability found on some split cards (see rule , “Split Cards”) that applies while the card with fuse is in a player’s hand. If a player casts a split card with fuse from their hand, the player may choose to cast both halves of that split card rather than choose one half. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.
A fused split spell has the combined characteristics of its two halves. (See rule .)
The total cost of a fused split spell includes the mana cost of each half.
As a fused split spell resolves, the controller of the spell follows the instructions of the left half and then follows the instructions of the right half.
Takesies // Backsies format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyNot legal
- VintageNot legal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderNot legal
- OathbreakerNot legal
- Pauper CommanderNot legal
- Duel CommanderNot legal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Takesies // Backsies 1
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