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Yeah Nah // Nah Yeah

Yeah Nah

two generic manaone blue manaInstant

Card text

Each player votes for yeah or nah. If yeah gets the most votes or is tied for the most votes, each player copies target spell. If nah gets the most votes, counter that spell.

Fuse (You may cast one or both halves of this card from your hand.)

Nah Yeah

one blue manaInstant

Card text

Split second

Target spell resolves. (It just happens right now.)

Fuse (You may cast one or both halves of this card from your hand.)

Showing Unknown Event#RU03e

Price

No price yet for this printing.

1 printing

Daily estimate from Scryfall, not a shop quote.

Yeah Nah // Nah Yeah keyword rules

Split second Rule 702.61

Split second is a static ability that functions only while the spell with split second is on the stack. “Split second” means “As long as this spell is on the stack, players can’t cast other spells or activate abilities that aren’t mana abilities.”

Players may activate mana abilities and take special actions while a spell with split second is on the stack. Triggered abilities trigger and are put on the stack as normal while a spell with split second is on the stack.

Multiple instances of split second on the same spell are redundant.

Fuse Rule 702.102

Fuse is a static ability found on some split cards (see rule , “Split Cards”) that applies while the card with fuse is in a player’s hand. If a player casts a split card with fuse from their hand, the player may choose to cast both halves of that split card rather than choose one half. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.

A fused split spell has the combined characteristics of its two halves. (See rule .)

The total cost of a fused split spell includes the mana cost of each half.

As a fused split spell resolves, the controller of the spell follows the instructions of the left half and then follows the instructions of the right half.

Yeah Nah // Nah Yeah format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyNot legal
  • VintageNot legal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderNot legal
  • OathbreakerNot legal
  • Pauper CommanderNot legal
  • Duel CommanderNot legal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of Yeah Nah // Nah Yeah 1

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Card data

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