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Tangletrove Kelp

five generic manaone blue manaone blue manaArtifact Creature — Clue PlantPower and toughness6/6

Card text

Ward two generic mana

At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn.

two generic mana, Sacrifice this creature: Draw a card.

Even experienced detectives can be strung along by planted evidence.

Showing Murders at Karlov Manor Commander#334

Price

0.67 $

10 printings

Daily estimate from Scryfall, not a shop quote.

Tangletrove Kelp rulings

  • If a Clue you control is already a creature when Tangletrove Kelp’s second ability resolves, Tangletrove Kelp’s second ability will overwrite any previous effects that set that creature’s power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.

  • Clues you control will keep any abilities they previously had while they’re creatures.

  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it’s never a creature type, a land type, or anything but an artifact type.

  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth’s activated ability.

  • You can’t sacrifice a Clue to pay multiple costs. For example, you can’t sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth’s ability.

  • Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Clue tokens.

  • Some abilities trigger “whenever you sacrifice a Clue”. Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue’s activated ability.

Tangletrove Kelp keyword rules

Ward Rule 702.21

Ward is a triggered ability. Ward [cost] means “Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost].”

Some ward abilities include an X in their cost and state what X is equal to. This value is determined at the time the ability resolves, not locked in as the ability triggers.

Tangletrove Kelp format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of Tangletrove Kelp 10

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Card data

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