Tel-Jilad Fallen
Creature — Phyrexian Elf WarriorPower and toughness3/1
Card text
Protection from artifacts
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
"No longer am I shackled to antiquity. My new masters will etch a glorious future."
Showing Scars of Mirrodin#130
Price
0.20 $
Foil 0.55 $
10 printings
Daily estimate from Scryfall, not a shop quote.
Tel-Jilad Fallen rulings
A player who has ten or more poison counters loses the game. This is a state-based action.
Infect’s effect applies to any damage, not just combat damage.
The -1/-1 counters remain on the creature indefinitely. They’re not removed if the creature regenerates or the turn ends.
Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
If damage from a source with infect that would be dealt to a player is prevented, that player doesn’t get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn’t get -1/-1 counters.
Damage from a source with infect affects planeswalkers normally.
“Protection from artifacts” means the following: -- Tel-Jilad Fallen can't be blocked by artifact creatures. -- Tel-Jilad Fallen can't be equipped. It also can't be enchanted by Auras that have somehow become artifacts in addition to enchantments. -- Tel-Jilad Fallen can't be targeted by abilities from artifact sources. -- All damage that would be dealt to Tel-Jilad Fallen by artifact sources is prevented.
Tel-Jilad Fallen keyword rules
Protection Rule 702.16
Protection is a static ability, written “Protection from [quality].” This quality is usually a color (as in “protection from black”) but can be any characteristic value or information. If the quality happens to be a card name, it is treated as such only if the protection ability specifies that the quality is a name. If the quality is a card type, subtype, or supertype, the ability applies to sources that are permanents with that card type, subtype, or supertype and to any sources not on the battlefield that are of that card type, subtype, or supertype. This is an exception to rule .
A permanent or player with protection can’t be targeted by spells with the stated quality and can’t be targeted by abilities from a source with the stated quality.
A permanent or player with protection can’t be enchanted by Auras that have the stated quality. Such Auras attached to the permanent or player with protection will be put into their owners’ graveyards as a state-based action. (See rule , “State-Based Actions.”)
A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield. (See rule , “State-Based Actions.”)
Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented.
Attacking creatures with protection can’t be blocked by creatures that have the stated quality.
“Protection from [quality A] and from [quality B]” is shorthand for “protection from [quality A]” and “protection from [quality B]”; it behaves as two separate protection abilities.
“Protection from each [characteristic]” is shorthand for “protection from [quality A],” “protection from [quality B],” and so on for each possible quality the listed characteristic could have; it behaves as multiple separate protection abilities.
“Protection from each [set of characteristics, qualities, or players]” is shorthand for “protection from [A],” “protection from [B],” and so on for each characteristic, quality, or player in the set. It behaves as multiple separate protection abilities.
“Protection from everything” is a variant of the protection ability. A permanent or player with protection from everything has protection from each object regardless of that object’s characteristic values. Such a permanent or player can’t be targeted by spells or abilities and can’t be enchanted by Auras. Such a permanent can’t be equipped by Equipment, fortified by Fortifications, or blocked by creatures. All damage that would be dealt to such a permanent or player is prevented.
“Protection from [a player]” is a variant of the protection ability. A permanent or player with protection from a specific player has protection from each object that player controls and protection from each object that player owns not controlled by another player, regardless of that object’s characteristic values. Such a permanent or player can’t be targeted by spells or abilities the specified player controls and can’t be enchanted by Auras that player controls. Such a permanent can’t be equipped by Equipment that player controls, fortified by Fortifications that player controls, or blocked by creatures that player controls. All damage that would be dealt to such a permanent or player by sources controlled by the specified player or owned by that player but not controlled by another player is prevented.
Multiple instances of protection from the same quality on the same permanent or player are redundant.
Some Auras both give the enchanted creature protection from a quality and say “this effect doesn’t remove” either that specific Aura or all Auras. This means that the specified Auras aren’t put into their owners’ graveyards as a state-based action. If the creature has other instances of protection from the same quality, those instances affect Auras as normal.
One Aura (Benevolent Blessing) gives the enchanted creature protection from a quality and says the effect doesn’t remove certain permanents that are “already attached to” that creature. This means that, when the protection effect starts to apply, any objects with the stated quality that are already attached to that creature (including the Aura giving that creature protection) will not be put into their owners’ graveyards as a state-based action. Other permanents with the stated quality can’t become attached to the creature. If the creature has other instances of protection from the same quality, those instances affect attached permanents as normal.
Infect Rule 702.90
Infect is a static ability.
Damage dealt to a player by a source with infect doesn’t cause that player to lose life. Rather, it causes that source’s controller to give the player that many poison counters. See rule .
Damage dealt to a creature by a source with infect isn’t marked on that creature. Rather, it causes that source’s controller to put that many -1/-1 counters on that creature. See rule .
If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had infect.
The infect rules function no matter what zone an object with infect deals damage from.
Multiple instances of infect on the same object are redundant.
Tel-Jilad Fallen format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Tel-Jilad Fallen 10
Cards similar to Tel-Jilad Fallen
Glistener ElfCreature — Phyrexian Elf Warrior
Viridian CorrupterCreature — Phyrexian Elf Shaman
Tangle AnglerCreature — Phyrexian Horror
BlightwidowCreature — Phyrexian Spider
Viridian BetrayersCreature — Phyrexian Elf Warrior
PutrefaxCreature — Phyrexian Horror
Rot WolfCreature — Phyrexian Wolf
Phyrexian HydraCreature — Phyrexian Hydra
CystbearerCreature — Phyrexian Beast
Blight MambaCreature — Phyrexian Snake
Show 20 more similar cards
Phyrexian SwarmlordCreature — Phyrexian Insect Horror
SpinebiterCreature — Phyrexian Beast
Phyrexian InsectToken Creature — Phyrexian Insect
Core ProwlerArtifact Creature — Phyrexian Horror
Corpse CurArtifact Creature — Phyrexian Dog
Tel-Jilad OutriderCreature — Elf Warrior
Phyrexian DigesterArtifact Creature — Phyrexian Construct
Ichorclaw MyrArtifact Creature — Phyrexian Myr
NecropedeArtifact Creature — Phyrexian Insect
Phyrexian JuggernautArtifact Creature — Phyrexian Juggernaut
Plague MyrArtifact Creature — Phyrexian Myr
Blightsteel ColossusArtifact Creature — Phyrexian Golem
Branchblight StalkerCreature — Phyrexian Elf Scout
Warren-Scourge ElfCreature — Elf Warrior
Tel-Jilad ChosenCreature — Elf Warrior
InsectToken Creature — Insect
Venomous BrutalizerCreature — Phyrexian Knight
Plague NurseCreature — Phyrexian Cleric
Predation StewardCreature — Phyrexian Elf Warrior
Happy Dead SquirrelStickers