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Temur Charm

one green manaone blue manaone red manaInstant

Card text

Choose one —

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays three generic mana.

• Creatures with power 3 or less can't block this turn.

Showing Khans of Tarkir#208

Price

0.23 $

Foil 1.12 $

19 printings · up to 0.35 $

Daily estimate from Scryfall, not a shop quote.

Temur Charm rulings

  • You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.

  • If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.

  • If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.

  • If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.

Temur Charm keyword rules

Fight Rule 701.12

A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.

If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.

If a creature fights itself, it deals damage to itself equal to twice its power.

The damage dealt when a creature fights isn’t combat damage.

Temur Charm format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Temur Charm 19

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Card data

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