There // They're // Their
There
Instant — Lesson
Card text
Exile target creature you control, then return it to the battlefield under its owner's control.
They're
Instant — Lesson
Card text
Up to three target creatures can't be blocked this turn.
Their
Instant — Lesson
Card text
Target opponent gains control of target creature you control.
Showing Mystery Booster 2#537
Price
0.18 $
1 printing
Daily estimate from Scryfall, not a shop quote.
There // They're // Their rulings
To cast this split card, choose one of its thirds to cast. The characteristics of the thirds you didn’t cast are ignored while the spell is on the stack.
Each split card is a single card. For example, if you discard a split card, you’ve discarded one card. If an effect counts the number of instant and sorcery cards in your graveyard, There // They’re // Their counts once, not three times.
This split card has three names. If an effect instructs you to choose a card name, you may choose one of those names, but not all of them (though you might want to write it down and not just say it out loud).
This split card’s characteristics are a combination of its three thirds while it’s not on the stack. For example, There // They’re // Their has a mana value of 6 while it’s in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can’t find There // They’re // Their.
If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the spell you’re casting. For example, if an effect allows you to cast an instant or sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast There or They’re this way, but There is right out.
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
Playtest cards use a modified version of game symbols, such as
and
. These modified symbols should be treated as the standard symbols during play.
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
There // They're // Their format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyNot legal
- VintageNot legal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderNot legal
- OathbreakerNot legal
- Pauper CommanderNot legal
- Duel CommanderNot legal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of There // They're // Their 1
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