Whirlwind Technique
Instant — Lesson
Card text
Target player draws two cards, then discards a card.
Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Airbenders employ negative jing in combat, preferring to blow their opponents back instead of fighting.
Showing Avatar: The Last Airbender Eternal#100
Price
0.20 $
Foil 1.72 $
4 printings
Daily estimate from Scryfall, not a shop quote.
Whirlwind Technique rulings
To airbend one or more permanents and/or spells means to exile each of those objects. For each card exiled this way, for as long as it's exiled, its owner may cast it from exile by paying
rather than paying its mana cost.
Lands exiled this way cannot be played from exile. (Lands that were animated by earthbend will be returned to the battlefield tapped when they're exiled.)
If the spell you cast has
in its mana cost, you must choose 0 as the value of X.
Tokens exiled this way will cease to exist and cannot be cast.
Since you are using an alternative cost to cast a spell from exile this way, you can't pay any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
Whirlwind Technique format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Whirlwind Technique 4
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