Vanguard of the Restless
Creature — Spirit KnightPower and toughness2/2
Card text
Flying
Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game.
Whenever a Spirit you control enters, you may pay . If you do, return this card from your graveyard to the battlefield.
Showing Secrets of Strixhaven Commander#16
Price
0.27 $
10 printings
Daily estimate from Scryfall, not a shop quote.
Vanguard of the Restless rulings
Vanguard of the Restless's second ability counts each time you've cast your commander from the command zone, even the times it was countered or when your commander spell is still on the stack.
If you have more than one commander (probably because of a partner ability), Vanguard of the Restless's second ability counts the total number of times you've cast each of your commanders from the command zone.
Vanguard of the Restless keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Vanguard of the Restless format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Vanguard of the Restless 10
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