Vault 12: The Necropolis
Enchantment — Saga
Card text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
— Each player gets three rad counters.
— Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
— Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Showing Fallout#51
Price
0.54 $
Foil 4.96 $
8 printings
Daily estimate from Scryfall, not a shop quote.
Vault 12: The Necropolis rulings
Use the number of rad counters among all players still in the game when Vault 12’s second chapter ability resolves to determine the value of X.
A creature you control that’s both a Zombie and a Mutant will get only two +1/+1 counters from Vault 12’s last ability.
Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
Vault 12: The Necropolis format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Vault 12: The Necropolis 8
Cards similar to Vault 12: The Necropolis
Genesis of the DaleksEnchantment — Saga
Age of UltronEnchantment — Saga
Down, Down to Goblin-townEnchantment — Saga
Summon: Primal OdinEnchantment Creature — Saga Knight
Summon: AnimaEnchantment Creature — Saga Horror
The Rise of Sozin // Fire Lord SozinEnchantment — Saga // Legendary Creature — Human Noble
The War in HeavenEnchantment — Saga
The Cloning of ShredderEnchantment — Saga
In the Pale MoonlightEnchantment — Saga
Oath of the Grey HostEnchantment — Saga
Show 20 more similar cards
Rite of BelzenlokEnchantment — Saga
Tymaret Calls the DeadEnchantment — Saga
Phyrexian ScripturesEnchantment — Saga
The Revelations of EzioEnchantment — Saga
Urza's SagaEnchantment Land — Urza's Saga
Marionette MasterCreature — Human Artificer
Nadier, Agent of the DuskenelLegendary Creature — Elf Warrior
Demonic CovenantKindred Enchantment — Demon
Infernal GenesisEnchantment
Mindless ConscriptionEnchantment
Dreadhorde InvasionEnchantment
March from the Black GateEnchantment
Canonized in BloodEnchantment
Intermediate ChirographyEnchantment — Class
The Eldest RebornEnchantment — Saga
The Cruelty of GixEnchantment — Saga
Sheoldred // The True ScripturesLegendary Creature — Phyrexian Praetor // Enchantment — Saga
Jecht, Reluctant Guardian // Braska's Final AeonLegendary Creature — Human Warrior // Legendary Enchantment Creature — Saga Nightmare
The Long Reach of Night // Animus of Night's ReachEnchantment — Saga // Enchantment Creature — Spirit
Chainer's TormentEnchantment — Saga