Worldwalker Helm
Artifact
Card text
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with ",
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
,
: Create a token that's a copy of target artifact token you control.
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Price
4.75 $
Foil 4.97 $
19 printings · up to 14.73 $
Daily estimate from Scryfall, not a shop quote.
Worldwalker Helm rulings
Worldwaker Helm's first ability applies to all kinds of artifact tokens that its controller creates, not just Map tokens.
The additional Map token won't have any abilities the other tokens were created with. Anything else specified in the effect creating the token (such as tapped or "Exile that token at end of combat") applies to both the original tokens and the Map.
You don't need to control the spell or ability that creates the tokens, but you do have to be the one creating the tokens for Worldwaker Helm's first ability to apply.
The new token created by Worldwaker Helm's last ability copies the original characteristics of the target token as stated by the effect that created the target token and nothing else (unless that token is copying something else; see below). It doesn't copy whether the target token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
If the copied token has
in its mana cost, X is 0. (Most tokens don't have a mana cost unless they're copying something else.)
If the copied token is copying something else, then the new token enters the battlefield as whatever that token copied.
Any enters-the-battlefield abilities of the copied token will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied token will also work.
Worldwalker Helm keyword rules
Explore Rule 701.40
Certain abilities instruct a permanent to explore. To do so, that permanent’s controller reveals the top card of their library. If a land card is revealed this way, that player puts that card into their hand. Otherwise, that player puts a +1/+1 counter on the exploring permanent and may put the revealed card into their graveyard.
A permanent “explores” after the process described in rule is complete, even if some or all of those actions were impossible.
If a permanent changes zones before an effect causes it to explore, its last known information is used to determine which object explored and who controlled it.
Worldwalker Helm format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Worldwalker Helm 19
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