Argent Sphinx
Creature — SphinxPower and toughness4/3
Card text
Flying
Metalcraft — : Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
A great mirage, a dream of wings and silver.
Showing Scars of Mirrodin#28
Price
0.26 $
Foil 0.36 $
14 printings
Daily estimate from Scryfall, not a shop quote.
Argent Sphinx rulings
If you activate Argent Sphinx’s metalcraft ability, Argent Sphinx will return to the battlefield at the beginning of the next end step no matter how many artifacts you control at that time.
If you activate Argent Sphinx’s metalcraft ability during a turn’s end step, Argent Sphinx will return to the battlefield at the beginning of the following turn’s end step.
If you control an Argent Sphinx owned by another player and activate its ability, Argent Sphinx will return to the battlefield under your control at the beginning of the next end step. You’ll retain control of it indefinitely.
Argent Sphinx keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Argent Sphinx format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Argent Sphinx 14
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