Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter
Cyclonus, the Saboteur
Legendary Artifact Creature — RobotPower and toughness2/5
Card text
More Than Meets the Eye (You may cast this card converted for
.)
Flying
Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Cyclonus, Cybertronian Fighter
Legendary Artifact — VehiclePower and toughness5/5
Card text
Living metal (During your turn, this Vehicle is also a creature.)
Flying
Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Showing Transformers#9
Price
0.97 $
Foil 1.73 $
2 printings · up to 10.14 $
Daily estimate from Scryfall, not a shop quote.
Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter rulings
After Cyclonus, Cybertronian Fighter converts into Cyclonus, the Saboteur, it's still an attacking creature in combat, and will still have any gained abilities. Notably, if it has somehow gained double strike, it will convert before dealing combat damage in the regular combat damage step. This may cause it to convert again when it deals combat damage to a player a second time.
The convert keyword action functions the same way as the transform keyword action found on some other cards; to convert a permanent on the battlefield, turn it over so that its other face is up.
The mana value of a converted permanent on the battlefield is equal to the mana value of the card's front face, no matter which face is up.
Converting a permanent doesn't affect any Auras or Equipment that are attached to it. Similarly, any counters on the permanent will remain on that permanent after it converts. Any continuous effects from a resolved spell or ability will continue to affect it. Any spells or abilities on the stack that target a permanent continue to do so after that permanent converts.
Any triggered ability of another card that triggers whenever a permanent transforms will also trigger whenever a permanent converts.
Similarly, an ability of another card that instructs you to "transform" one of these cards will cause you to convert it, even if that ability doesn't use the word "convert."
"More Than Meets the Eye [cost]" means "You may cast this card converted by paying [cost] rather than its mana cost." It functions in any zone from which the spell can be cast.
The cost is an alternative cost, so it can't be combined with any other alternative costs. It can be combined with any applicable additional costs.
When you cast a spell using its More Than Meets the Eye ability, the card is put onto the stack with its back face up. The resulting spell has all characteristics of that face.
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a More Than Meets the Eye cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of a spell cast using More Than Meets the Eye is determined by the mana cost on the front face of the card, no matter what the total cost to cast the spell was.
A spell cast this way enters the battlefield with its back face up.
If you copy a permanent spell cast this way, the copy has the characteristics of the card's back face, even though it isn't itself a double-faced card.
"Living metal" means "As long as it's your turn, this permanent is an artifact creature in addition to its other types."
While it's a creature, the Vehicle has its printed power and toughness.
If a static ability of another permanent applies only to noncreature permanents, that ability applies to a Vehicle with living metal only during your opponents' turns. For example, if you control Arcee, Acrobatic Coupe and March of the Machines, Arcee will be a 2/2 artifact creature during your turn and a 3/3 artifact creature (because its mana value is 3) during each opponent's turn.
Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Living metal Rule 702.161
Living metal is a keyword ability found on some Vehicles. “Living metal” means “During your turn, this permanent is an artifact creature in addition to its other types.”
Convert Rule 701.50
To convert a permanent, turn it so that its other face is up. This follows rules –f, –10, and . Those rules apply to converting a permanent just as they apply to transforming a permanent.
Although converting a permanent uses the same physical action as turning a permanent face up or face down, they are different game actions. Abilities that trigger when a permanent is turned face down won’t trigger when that permanent converts, and so on.
If a spell or ability instructs a player to convert a permanent that isn’t represented by a transforming token or a transforming double-faced card, nothing happens.
If a spell or ability instructs a player to convert a permanent, and the face that permanent would convert into is represented by an instant or sorcery card face, or is a transforming token that was created with an instant or sorcery face, nothing happens.
If an activated or triggered ability of a permanent that isn’t a delayed triggered ability of that permanent tries to convert it, the permanent does so only if it hasn’t converted or transformed since the ability was put onto the stack. If a delayed triggered ability of a permanent tries to convert that permanent, the permanent does so only if it hasn’t converted or transformed since that delayed triggered ability was created. In both cases, if the permanent has already transformed or converted, an instruction to do either is ignored.
If a spell or ability states that a permanent can’t transform, that permanent also can’t convert.
More Than Meets the Eye Rule 702.162
More Than Meets the Eye represents a static ability that functions in any zone from which the spell may be cast. “More Than Meets the Eye [cost]” means “You may cast this card converted by paying [cost] rather than its mana cost.” Casting a spell using its More Than Meets the Eye ability follows the rules for paying alternative costs (see and –h). See rule , “Convert.”
Connive Rule 701.47
Certain abilities instruct a permanent to connive. To do so, that permanent’s controller draws a card, then discards a card. If a nonland card is discarded this way, that player puts a +1/+1 counter on the conniving permanent.
A permanent “connives” after the process described in rule is complete, even if some or all of those actions were impossible.
If a permanent changes zones before an effect causes it to connive, its last known information is used to determine which object connived and who controlled it.
If multiple permanents are instructed to connive at the same time, the first player in APNAP order who controls one or more of those permanents chooses one of them and it connives. Then if any permanents remain on the battlefield which have been instructed to connive and have not done so, this process is repeated.
Connive N is a variant of connive. The permanent’s controller draws N cards, discards N cards, then puts a number of +1/+1 counters on the permanent equal to the number of nonland cards discarded this way.
Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter 2
Cards similar to Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter
Starscream, Power Hungry // Starscream, Seeker LeaderLegendary Artifact Creature — Robot // Legendary Artifact — Vehicle
Jetfire, Ingenious Scientist // Jetfire, Air GuardianLegendary Artifact Creature — Robot // Legendary Artifact — Vehicle
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive AssailantLegendary Artifact Creature — Robot // Legendary Artifact — Vehicle
Ultron, UnlimitedLegendary Artifact Creature — Robot Villain
Mechanical MobsterArtifact Creature — Human Robot Villain
Tiger Shark, Abyssal HunterLegendary Creature — Shark Human Villain
Kang, Temporal TyrantLegendary Creature — Human Villain
M.O.D.O.K.Legendary Artifact Creature — Villain
Echo InspectorCreature — Bird Rogue
Prowler, Clawed ThiefLegendary Creature — Human Rogue Villain
Show 20 more similar cards
Mob LookoutCreature — Human Rogue Villain
Namor, Scourge of the SeasLegendary Creature — Mutant Merfolk Villain
Ledger ShredderCreature — Bird Advisor
Scorpion, Seething StrikerLegendary Creature — Scorpion Human Villain
Scurrilous SentryCreature — Human Knight Rogue
A.I.M. ScientistsCreature — Human Scientist Villain
Leader, Super-GeniusLegendary Creature — Gamma Scientist Villain
Revel RuinerCreature — Octopus Rogue
CopycrookCreature — Shapeshifter Rogue
Sidequest: Card Collection // Magicked CardEnchantment // Artifact — Vehicle
Mask of the SchemerArtifact — Equipment
Lethal SchemeInstant
Trickster's StratagemSorcery
Flying DroneArtifact Creature — Robot Scout
Baron Strucker, HYDRA OverlordLegendary Creature — Human Villain
Psionic SnoopCreature — Human Rogue
Psychic PickpocketCreature — Octopus Rogue
Doc Ock's HenchmenCreature — Human Villain
Pharaoh Rama-TutLegendary Creature — Human Noble Villain
Raffine's SilencerCreature — Human Assassin