Fury
Creature — Elemental IncarnationPower and toughness3/3
Card text
Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
Showing Modern Horizons 2#313
Price
4.97 $
Foil 8.01 $
41 printings
Daily estimate from Scryfall, not a shop quote.
Fury rulings
If some of the targets are illegal as the triggered ability tries to resolve, the original division of damage still applies, but the damage that would have been dealt to the illegal targets isn't dealt at all.
If you pay the evoke cost, you can have the creature's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice the creature.
You divide the damage as you put the triggered ability on the stack, not as it resolves. Each target must be assigned at least 1 damage. You can't choose more than four targets and deal 0 damage to some of them.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
Fury keyword rules
Evoke Rule 702.74
Evoke represents two abilities: a static ability that functions in any zone from which the card with evoke can be cast and a triggered ability that functions on the battlefield. “Evoke [cost]” means “You may cast this card by paying [cost] rather than paying its mana cost” and “When this permanent enters, if its evoke cost was paid, its controller sacrifices it.” Casting a spell for its evoke cost follows the rules for paying alternative costs in rules and –h.
Double strike Rule 702.4
Double strike is a static ability that modifies the rules for the combat damage step. (See rule , “Combat Damage Step.”)
If at least one attacking or blocking creature has first strike (see rule ) or double strike as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.
Removing double strike from a creature during the first combat damage step will stop it from assigning combat damage in the second combat damage step.
Giving double strike to a creature with first strike after it has already dealt combat damage in the first combat damage step will allow the creature to assign combat damage in the second combat damage step.
Multiple instances of double strike on the same creature are redundant.
Fury format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernBanned
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricBanned
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Fury 41
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