Grasp of the Hieromancer
Enchantment — Aura
Card text
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
"There is power in abandon, but far more in control." —Warden Hixus, to Kytheon
Showing Magic Origins#15
Price
0.19 $
Foil 0.34 $
13 printings · up to 0.35 $
Daily estimate from Scryfall, not a shop quote.
Grasp of the Hieromancer rulings
The triggered ability granted to the enchanted creature will tap the creature before blockers are declared.
The enchanted creature is the source of the triggered ability it gains, not Grasp of the Hieromancer. If the enchanted creature isn’t white, that ability can target a creature with protection from white, for example.
Grasp of the Hieromancer keyword rules
Enchant Rule 702.5
Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
For more information about Auras, see rule , “Enchantments.”
If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
Grasp of the Hieromancer format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Grasp of the Hieromancer 13
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