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High Noon

one generic manaone white manaEnchantment

Card text

Each player can't cast more than one spell each turn.

four generic manaone red mana, Sacrifice this enchantment: It deals 5 damage to any target.

They both knew only one of them would walk away.

Showing Outlaws of Thunder Junction#15

Price

5.18 $

Foil 6.84 $

15 printings · up to 9.29 $

Daily estimate from Scryfall, not a shop quote.

High Noon rulings

  • If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.

  • If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield.

High Noon format legality

Constructed

  • StandardLegal
  • PioneerLegal
  • ModernLegal
  • Future StandardLegal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlLegal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of High Noon 15

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Card data

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