Inventory Management
Instant
Card text
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.
Constant danger requires constant preparedness.
Showing Fallout#633
Price
20.60 $ foil
12 printings · up to 7.06 $
Daily estimate from Scryfall, not a shop quote.
Inventory Management rulings
Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
Players may turn face-down creatures face up while a spell with split second is on the stack.
Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
Casting a spell with split second won’t affect spells and abilities that are already on the stack.
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
You can’t try to attach an Aura or Equipment to a creature if that Aura or Equipment can’t legally be attached to it.
Inventory Management keyword rules
Split second Rule 702.61
Split second is a static ability that functions only while the spell with split second is on the stack. “Split second” means “As long as this spell is on the stack, players can’t cast other spells or activate abilities that aren’t mana abilities.”
Players may activate mana abilities and take special actions while a spell with split second is on the stack. Triggered abilities trigger and are put on the stack as normal while a spell with split second is on the stack.
Multiple instances of split second on the same spell are redundant.
Inventory Management format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Inventory Management 12
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