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It That Betrays

twelve generic manaCreature — EldraziPower and toughness11/11

Card text

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)

Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

Your pleas for death shall go unheard.

Showing Rise of the Eldrazi#7

Price

11.19 $

Foil 71.49 $

17 printings · up to 25.26 $

Daily estimate from Scryfall, not a shop quote.

It That Betrays rulings

  • Annihilator abilities trigger and resolve during the declare attackers step. The defending player chooses and sacrifices the required number of permanents before they declare blockers. Any creatures sacrificed this way won’t be able to block.

  • If a creature with annihilator is attacking a planeswalker, and the defending player chooses to sacrifice that planeswalker, the attacking creature continues to attack. It may be blocked. If it isn’t blocked, it simply won’t deal combat damage to anything.

  • The second ability triggers whenever an opponent sacrifices a nontoken permanent for any reason, not just due to the annihilator ability.

  • It doesn’t matter whose graveyard the permanent is put into, only that it was last controlled by, and sacrificed by, an opponent.

  • If an opponent sacrifices a nontoken permanent as part of paying the cost of a spell or ability, the second ability triggers and goes on the stack on top of it. This ability will resolve, causing you to return the card to the battlefield before the other spell or ability resolves.

  • When the second ability resolves, you must return the card to the battlefield, even if you don’t want to.

  • If an opponent sacrifices an Aura, you’ll choose what it enchants as you return it to the battlefield. No player can respond to the choice. Since an Aura doesn’t target anything if it isn’t cast as a spell, you can enchant a permanent with shroud this way.

  • If the sacrificed permanent that caused the second ability to trigger somehow leaves the graveyard before the ability resolves (possibly because it was returned to the battlefield by the ability of another It That Betrays), the ability simply won’t do anything when it resolves.

It That Betrays keyword rules

Annihilator Rule 702.86

Annihilator is a triggered ability. “Annihilator N” means “Whenever this creature attacks, defending player sacrifices N permanents.”

If a creature has multiple instances of annihilator, each triggers separately.

It That Betrays format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHLegal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of It That Betrays 17

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Card data

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