Ith, High Arcanist
Legendary Creature — Human WizardPower and toughness3/5
Card text
Vigilance
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—
Showing Time Spiral#241
Price
0.22 $
Foil 1.25 $
20 printings · up to 0.38 $
Daily estimate from Scryfall, not a shop quote.
Ith, High Arcanist rulings
A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won't enter the battlefield with haste.)
Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
If the card has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
Cards exiled with suspend are exiled face up.
Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
Ith's ability can target an untapped attacking creature. It will still prevent any combat damage dealt to and dealt by that creature this turn.
The creature isn't removed from combat; it just has its damage prevented. It's still an attacking creature until the combat phase is complete.
You can activate Ith's ability targeting an attacking creature you control during the combat damage step or the end of combat step. It'll untap and the damage it had already dealt won't be undone.
In a Commander game where this card is your commander, you cannot suspend it from the Command zone.
Ith, High Arcanist keyword rules
Vigilance Rule 702.20
Vigilance is a static ability that modifies the rules for the declare attackers step.
Attacking doesn’t cause creatures with vigilance to tap. (See rule , “Declare Attackers Step.”)
Multiple instances of vigilance on the same creature are redundant.
Suspend Rule 702.62
Suspend is a keyword that represents three abilities. The first is a static ability that functions while the card with suspend is in a player’s hand. The second and third are triggered abilities that function in the exile zone. “Suspend N—[cost]” means “If you could begin to cast this card by putting it onto the stack from your hand, you may pay [cost] and exile it with N time counters on it. This action doesn’t use the stack,” and “At the beginning of your upkeep, if this card is suspended, remove a time counter from it,” and “When the last time counter is removed from this card, if it’s exiled, you may play it without paying its mana cost if able. If you don’t, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.”
A card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it.
While determining if you could begin to cast a card with suspend, take into consideration any effects that would prohibit that card from being cast.
Casting a spell as an effect of its suspend ability follows the rules for paying alternative costs in rules and –h.
Ith, High Arcanist format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Ith, High Arcanist 20
Cards similar to Ith, High Arcanist
Guardian Naga // Banishing Coils//
Creature — Snake // Instant — Adventure
Rasputin DreamweaverLegendary Creature — Human Wizard
Arbiter of KnollridgeCreature — Giant Wizard
Gandalf, Shadow's FoeLegendary Creature — Avatar Wizard
Will, Scion of PeaceLegendary Creature — Human Wizard
Militant MonkCreature — Human Monk Cleric
Errant EphemeronCreature — Illusion
Ivory GiantCreature — Giant
Star WhaleCreature — Alien Whale
Shieldmage ElderCreature — Human Cleric Wizard
Show 20 more similar cards
Stonewise FortifierCreature — Human Wizard
Konda, Lord of EiganjoLegendary Creature — Human Samurai
Scholar of the AgesCreature — Human Wizard
Spellweaver DuoCreature — Human Wizard
Vhal, Candlekeep ResearcherLegendary Creature — Human Wizard
Unwilling VesselCreature — Human Wizard
Warden of the BeyondCreature — Human Wizard
Furtive AnalystCreature — Human Wizard
Informed InkwrightCreature — Human Wizard
Drake HatcherCreature — Human Wizard
Ethersworn ShieldmageArtifact Creature — Vedalken Wizard
Ojutai, Soul of WinterLegendary Creature — Dragon
Bronze HorseArtifact Creature — Horse
Avacyn, Guardian AngelLegendary Creature — Angel
Loyal UnicornCreature — Unicorn
Kangee, Sky WardenLegendary Creature — Bird Wizard
Twining Twins // Swift Spiral//
Creature — Faerie Wizard // Instant — Adventure
Knight of Old BenaliaCreature — Human Knight
Benalish CommanderCreature — Human Soldier
Knight of SursiCreature — Human Knight