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League Guildmage

one blue manaone red manaCreature — Human WizardPower and toughness2/2

Card text

three generic manaone blue mana, tap this permanent: Draw a card.

X generic manaone red mana, tap this permanent: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.

Showing Double Masters 2022#241

Price

0.17 $

Foil 0.16 $

16 printings

Daily estimate from Scryfall, not a shop quote.

League Guildmage rulings

  • If a spell has X generic mana in its mana cost, include the value chosen for that X when determining the mana value of that spell.

  • League Guildmage's second ability can copy any instant or sorcery spell you control, not just one with targets.

  • The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.

  • If you copy a spell, you control the copy. It will resolve before the original spell does.

  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.

  • If the spell that's copied has an X whose value was determined as it was cast (like Banefire does), the copy will have the same value of X.

  • If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.

  • The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

League Guildmage format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of League Guildmage 16

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Card data

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