Mob Rule
Sorcery
Card text
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Showing Fate Reforged#109
Price
1.00 $
Foil 4.24 $
21 printings · up to 3.38 $
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Mob Rule rulings
You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.
Once you gain control of a creature, it doesn't matter what happens to its power.
Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.
Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
Mob Rule format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Mob Rule 21
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